FANDOM


He is Josh's best childhood friend. He was modified into a Reploid to amplify his natural skills.

Jonathan the HedgeReploidfox

Age

1140 (physically 20)

Species

Ancient / Reploid Hedgefox

Appearance

Red fox with red fur, white furry belly, sky blue eyes, green Reploid parts, & red shoes.

Attire

He wears a red T-shirt. He also wears light blue shorts.

Personality

He is a friendly & cool-headed person.

Abilities

  • Mechanical Abilities
  • Plasma Fire
  • Weaponry Interchange
  • Flexibility
  • Keen Sight

History

He made his debut in Josh & Jack's All Star Battlers.

TBC

Personality

He is so much friendly. When he sees that his friend is being mocked, teased, ridiculed, or bullied, he quietly warns the suspect. He is full of spirit, ready to fight anytime. Many refer to him as a cool-headed person.

Abilities

Robotic Abilities - Being his cyborg carapace based from Reploid design, he earns Reploid-like abilities. He is able to deploy one or two beam sabers. He can also use his buster for long-ranged attacks.

  • Expert Swordsman - Jonathan usually wields a Medium Frequency Beam Saber as his melee weapon. When he is in a pinch, he will wield two MF Beam Sabres to overwhelm the number of mooks in the battlefield. He is an expert swordsman, basically due to the high degree of intelligence granted by robotic technology. He is great at countering melee attacks with high power.
  • Skilled Marksman - Jonathan has a fairy high degree of accuracy, being able to strike opponents afar by firing AG plasma rounds from his Plasma Buster. He can land 91% of hits at a single opponent when shooting mid-air. He may miss sometimes, usually when the opponent he is shooting at has high speed that he cannot outmatch.
  • Battlechip Equipment - Like Reploids from Megaman, Jonathan can equip Battlechips in his Battlechip slot. However, unlike the Reploids, his Battlechips are unique in appearance and in ability. He uses the following Battlechips:
    • Pyre Chip 
    • Aqua Chip
    • Elec Chip
    • Geo Chip
    • Frost Chip
  • Armor-Shifting Field
  • Enhanced Sight
  • Extrasensory
  • Lock-On System


Weaknesses

He has a hidden weakness of water. When he gets hit by water, he cannot use his Reploid parts, much to his disappointment. To cover this temporarily, he inserts his Water Battlechip to protect himself from water.

Looks

He has red fur, white furry belly, blue eyes, green Reploid parts, & red shoes.

Friends

  1. Josh the Hedgehog
  2. Thomas the Echidna
  3. Jetris the Hedgehawk
  4. Louie the Fox
  5. Arthur the Hedgehog
  6. Yuki the Hedgecat
  7. Alice the Cat
  8. Sandy the Cat
  9. Jess the Hedgehog
  10. Rey the Hedgehog
  11. Jonathan the HedgeReploidFox
  12. Koji the Shock Fox-Bat
  13. Raven the Flamehog
  14. Aero the Wind Ancienthog
  15. Pyro the Fire Ancienthog
  16. Aqua the Water Ancienthog
  17. Terra the Earth Ancienthog
  18. Diamond the Hedgehog
  19. Spade the Echidna
  20. Heart the Cat
  21. Clover the Bat
  22. Frost the Skunk-cat
  23. Scorch the Skunk-cat
  24. Celestia the Hedgefox
  25. Solar the Hedgehog
  26. Lunar the Hedgehog
  27. Jack the Hedgehog
  28. Patricia the Skunk
  29. Jackbot Nega
  30. Combot Nega

Enemies

  1. Dr. EggRey
  2. Neo Rey the Dark Hedgehog
  3. Equera the Dark
  4. Skyflame the Hawk
  5. Reff the Ghosthog
  6. Dr. EggPlankton
  7. Jack-4 Commander
  8. Layla the FoxSkunk
  9. Kai the Hedgehog
  10. Zane the Gorilla
  11. Metal Jack
  12. Metal Patricia
  13. Tensai the Shark
  14. Fury the Tasmanian Devil
  15. Pythor the Anaconda
  16. Skales the Cobra
  17. Fangtom the 2-Headed Viper
  18. Skalidor the Boa-Constrictor
  19. Acidicus the Spitting Cobra
  20. King Pig the Pig
  21. Vezon the Hedgehog
  22. Clyde the Chameleon
  23. Professor Vulcan the Vulture
  24. SPARKY
  25. BlackSkull the Hedgehog
  26. Platinum the Mineralhog
  27. Ultra Elemental-J Set
  28. Aeron the Hedgebat

Armor

Base Carapace

The Base Carapace is Jonathan's default armor. It is a versatile type of armor which can utilize many armaments. Its statistics are balanced. Below is a list of the armor's armaments and equipment:

  • Medium Frequency Beam Sabre - Jonathan's default melee weapon. He has two MFB Sabres to use. This sword has fairly high frequency which enables it to scratch metal, or to its full extent, slice through it.
  • Base Energy Core - It is the control center of the Base Carapace. It enables Jonathan to switch armor, deploy armament, and control the basic and complex systems Jonathan utilizes for many purposes. If the core is damaged to an extent that it cannot function, Jonathan will not die, but the carapace will not function. If this happens, the carapace needs repair or install a new core.
  • Plasma Buster - Jonathan's default ranged weapon. It can shoot plasma-based rounds at the targets. It can also home onto the target when the lock-on system is applied. It can also be charged to release a stronger and larger round of plasma. 
  • Encephalon's Helm - Jonathan's head armor. This helmet enhances the capabilities of the wearer's nervous system. It can help Jonathan to check his energy reserves, enhance his motor reflexes, and many more work associated with utilizing the nervous system. It is also coated in zinc to resist attacks. When this helmet is damaged to the point that it cannot function, Jonathan's nervous system will not be affected, but he cannot perform activities associated by utilizing the enhancements provided by the helm. 
  • Druid X-Ray Visor - An upgrade of the prototype X-Ray Visor. It is a peripheral of the Encephalon's Helm. It enhances Jonathan's vision 10x than a human eye can do. He can also use magnification to view microscopic matter. He can utilize the Lock-on System through the visor. He can also see ethereal objects due to the x-ray. He can also plot trajectories of enemy location and projectiles.

Falcon X

The Falcon X Armor is Jonathan's upgraded armor. 

Garuda Gold

Elec Rage

Pyre Glaze 

Aqua Luster

Geo Compress

AZ Kelvin

TBC